Category:Enemies

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There is a reason why there’s enemies in this game: to test your magics on them or to defeat them for special rewards.

Enemies are hostile as we know it, And they can attack you when detected in a certain range. But there is some kind of glitch where the enemies doesn’t attack after dying. Some enemies have a cursed variant of themselves. And they are twice stronger than it’s normal variant. When killed, they have a chance to drop something special.

Bosses are way stronger than normal and cursed enemies. When spawned, the server announces that the boss has arrived. For example, when Molten Overlord spawns, the server says “Molten Overlord, The Flame Guardian has arrived!”.

But some boss has a stronger variant like Theos and Molten Overlord. Theos has a stronger variant named “Undead Theos” which was exclusively spawned by Birdmaid. And Molten Overlord has 2 variants: Cursed Molten Overlord and Unstable Molten Overlord.

When defeated, it is guaranteed to drop some rewards like health orbs or mega health orbs. It occasionally drops a randomizer orb. But when defeated a certain kind of boss, it grants you a badge, unlocking certain kind of stuff.

So overall, Enemies are meant to be here because you can test your magics on them or defeat them for a special rewards, like badges and orbs. But some has it’s special variant that can be stronger than it’s original variant but can drop something special.

So if you meet one of those enemies, you better prepare your magics and weapons!